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Born in 1985 in Montréal, he desired early in his life to become a game designer after playing Game & Watch Bomb Sweeper. He learned programming during elementary school thanks to his father and won several mathematical awards during his entire education. After completing his studies in computer science, he was diagnosed at 21 years old with Tourette's Syndrome. After a failed indie startup, he became a very successful QA tester, which led him to become one of the earliest employees of Eidos Montréal and work on some major titles including Batman: Arkham Asylum, Just Cause 2 and Deus Ex: Human Revolution. He later became a programmer at Gameloft and worked on the Asphalt series along with a cancelled Unreal Engine game. At that point, his values were no longer compatible with those of the video game industry in general and decided to take his own path in life.
Hobbies (in order of importance): Video games, mathematics, game design, Shadowrun, Magic: The Gathering, chiptunes, anime
Favorite genres: Point & Click, Action-Adventure, Puzzle, Arcade, JRPG
Mixed feelings genres: Fighting, Platforming, FPS, Turn-based
Forgettable genres: RTS, Stealth, Shmup, WRPG, Simulation, MMORPG, Survival-horror
Born in 1987 in California, he first got his start with the map editor in Starcraft at the age of 12. This is where he learned the fundamentals of game development and what players will find enjoyable. Mapping and modding for other games continued as a hobby and he went on to get a degree in Computer Science. After graduating, he joined a small startup with a great passion for games and now is working on completing his first game. He has an inactive channel www.youtube.com/StarcraftScientist where Starcraft related content might appear in the future.
Hobbies: Video Games, Creating Mods, Board Games, Anime
Favorite genres: RPG, TBS, RTS, Point & Click
Mixed feelings genres: FPS, Platforming, Simulation, Action Adventure
Forgettable genres: Fighting, Stealth, Shmup, puzzle, Arcade, JRPG, MMORPG, Survival-horror
